Fecha(s) - 05/06/2021
15:30 - 19:00
This event is part of the activities on the Master in Bilingual Education. Its focus will be on how to make online teaching more dynamic by looking at materials, technology, and the process of gameification, and the use of specific tools such as break out rooms.
The event will be of interest to any teachers facing the challenges of online learning, not only in the context of the pandemic, but as part of the growing digitalisation of resources.
Manuela Mena 15:30-17:00
Engaging Students with Breakout Games in the Online Classroom
One of the main obstacles teachers face in the 21st century classroom is motivation, or rather, the lack of it. In a face-to-face classroom, non-verbal feedback, emotions and manipulative materials are great allies in ‘capturing students’ attention and increasing motivation. However, in an online classroom, arousing curiosity, promoting interaction and participation or maintaining students’ interest can be a great challenge, especially now that COVID 19 pandemic has precipitated digitalization and, therefore, the need to seek methodologies, strategies and tools that facilitate the teaching-learning process in virtual environments.
In this regard, educational breakout games –escape games based on solving puzzles and challenges– have proven to be an excellent resource for boosting motivation, both in face-to-face and online teaching contexts, as well as for promoting imagination, developing digital competence and encouraging cooperation.
In this webinar we will explore some easy-to-use digital tools we can use to transform our textbooks into motivating educational experiences for our students.
María Pisonero 17:30-19:00h
Applying gamification to the online classroom
Digital learning tools have become popular under the name of gamification. This methodological trend based on the psychology of motivation provides immediate feedback, generates social support and establishes learning paths allowing students become protagonist of their own learning process.
During the conference, we will address gamification from practice. Analysing successful gamification experiences, we will isolate what elements make them up, what effect they produce and how we can apply them in the online classroom to design tailor-made learning experiences.